Abstract
A new architecture for storing and processing of three-dimensional (3-D) graphics is described. The 3-D objects are discretized and stored in a full 3-D cellular memory of voxels. A 3-D graphics processor scan-converts 3-D geometric objects into the cellular representation. A 3-D frame buffer processor manipulates 3-D cellular sub-boxes and controls 3-D interaction. Displaying 2-D orthographic projections from a given view position and direction is accomplished by a 3-D viewing processor. With this new architecture, there is neither a need for repeatedly scan-converting modified geometric objects nor a need for removing hidden-surfaces.
| Original language | English |
|---|---|
| Title of host publication | Unknown Host Publication Title |
| Publisher | North-Holland |
| Pages | 215-220 |
| Number of pages | 6 |
| ISBN (Print) | 0444878319 |
| State | Published - 1985 |
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