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3-D CELLULAR FRAME BUFFER.

  • Ben-Gurion University of the Negev

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

A new architecture for storing and processing of three-dimensional (3-D) graphics is described. The 3-D objects are discretized and stored in a full 3-D cellular memory of voxels. A 3-D graphics processor scan-converts 3-D geometric objects into the cellular representation. A 3-D frame buffer processor manipulates 3-D cellular sub-boxes and controls 3-D interaction. Displaying 2-D orthographic projections from a given view position and direction is accomplished by a 3-D viewing processor. With this new architecture, there is neither a need for repeatedly scan-converting modified geometric objects nor a need for removing hidden-surfaces.

Original languageEnglish
Title of host publicationUnknown Host Publication Title
PublisherNorth-Holland
Pages215-220
Number of pages6
ISBN (Print)0444878319
StatePublished - 1985

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