Abstract
We extend a 2D linear skewed memory organization to 3D and introduce the associated de-skewing scheme designed to provide conflict-free access to projection rays of voxels for use in a volume rendering architecture. This is an application of a 3D linear skewing scheme which supports realtime axonometric projection from 26 primary orientations.
| Original language | English |
|---|---|
| Pages (from-to) | 707-710 |
| Number of pages | 4 |
| Journal | IEEE Transactions on Computers |
| Volume | 44 |
| Issue number | 5 |
| DOIs | |
| State | Published - May 1995 |
Keywords
- Latin square
- parallel architecture
- ray casting
- Skewing scheme
- volume rendering
- volume visualization
- voxel
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