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A 3D Skewing and De-skewing Scheme for Conflict-Free Access to Rays in Volume Rendering

  • Tel Aviv University

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

We extend a 2D linear skewed memory organization to 3D and introduce the associated de-skewing scheme designed to provide conflict-free access to projection rays of voxels for use in a volume rendering architecture. This is an application of a 3D linear skewing scheme which supports realtime axonometric projection from 26 primary orientations.

Original languageEnglish
Pages (from-to)707-710
Number of pages4
JournalIEEE Transactions on Computers
Volume44
Issue number5
DOIs
StatePublished - May 1995

Keywords

  • Latin square
  • parallel architecture
  • ray casting
  • Skewing scheme
  • volume rendering
  • volume visualization
  • voxel

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