Abstract
The last few decades have seen enormous progress in both geometric subdivision, and physics-based simulation techniques. Mesh-based dynamic systems often require both subdivision and physical simulation for realistic and accurate results. However, the simulation parameters have been independent of the subdivision parameters, and vice-versa. This paper attempts to bridge this gap. We propose a hybrid approach that combines the physics-based simulation techniques and geometric subdivision algorithms, and demonstrate a mass-spring based system with physics-based butterfly subdivision. The initial subdivision coefficients are extracted using the physical properties of the base (L 0) mesh. Latter subdivision steps generate both the geometric and physical properties of the subdivided (L k) mesh. This approach conserves mass, center of gravity, linear momentum and external force, and minimizes the distance between the L k and L k+1 meshes, at any time step. Our approach is general, efficient, and will serve as a foundation for many applications in many fields.
| Original language | English |
|---|---|
| Pages (from-to) | 44-51 |
| Number of pages | 8 |
| Journal | Proceedings of Computer Graphics International Conference, CGI |
| State | Published - 2004 |
| Event | Proceedings - Computer Graphics International, CGI 2004 - Crete, Greece Duration: Jun 16 2004 → Jun 19 2004 |
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