Abstract
We introduce a new algorithm for computing Euclidean shortest paths in the plane in the presence of polygonal obstacles. In particular, for a given start point s, we build a planar subdivision (a shortest path map) that supports efficient queries for shortest paths from s to any destination point t. The worst-case time complexity of our algorithm is O(kn log2n), where n is the number of vertices describing the polygonal obstacles, and k is a parameter we call the "illumination depth" of the obstacle space. Our algorithm uses O(n) space, avoiding the possibly quadratic space complexity of methods that rely on visibility graphs. The quantity k is frequently significantly smaller than n, especially in some of the cases in which the visibility graph has quadratic size. In particular, k is bounded above by the number of different obstacles that touch any shortest path from s.
| Original language | English |
|---|---|
| Pages (from-to) | 83-105 |
| Number of pages | 23 |
| Journal | Annals of Mathematics and Artificial Intelligence |
| Volume | 3 |
| Issue number | 1 |
| DOIs | |
| State | Published - Mar 1991 |
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