TY - GEN
T1 - A Practical Evaluation of Popular Volume Rendering Algorithms
AU - Huang, Jian
AU - Mueller, Klaus
AU - Crawfis, Roger
AU - Bartz, Dirk
AU - Meißner, Michael
N1 - Publisher Copyright:
© 2000 IEEE.
PY - 2000
Y1 - 2000
N2 - This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets described on uniform rectilinear grids: raycasting, splatting, shear-warp, and hardware-assisted 3D texture-mapping. In order to assess both the strengths and the weaknesses of these algorithms in a wide variety of scenarios, a set of real-life benchmark datasets with different characteristics was carefully selected. In the rendering, all algorithm-independent image synthesis parameters, such as viewing matrix, transfer functions, and optical model, were kept constant to enable a fair comparison of the rendering results. Both image quality and computational complexity were evaluated and compared, with the aim of providing both researchers and practitioners with guidelines on which algorithm is most suited in which scenario. Our analysis also indicates the current weakness in each algorithm's pipeline, and possible solutions to these as well as pointers for future research are offered.
AB - This paper evaluates and compares four volume rendering algorithms that have become rather popular for rendering datasets described on uniform rectilinear grids: raycasting, splatting, shear-warp, and hardware-assisted 3D texture-mapping. In order to assess both the strengths and the weaknesses of these algorithms in a wide variety of scenarios, a set of real-life benchmark datasets with different characteristics was carefully selected. In the rendering, all algorithm-independent image synthesis parameters, such as viewing matrix, transfer functions, and optical model, were kept constant to enable a fair comparison of the rendering results. Both image quality and computational complexity were evaluated and compared, with the aim of providing both researchers and practitioners with guidelines on which algorithm is most suited in which scenario. Our analysis also indicates the current weakness in each algorithm's pipeline, and possible solutions to these as well as pointers for future research are offered.
KW - raycasting
KW - volume rendering
UR - https://www.scopus.com/pages/publications/80053407715
U2 - 10.1109/VV.2000.10009
DO - 10.1109/VV.2000.10009
M3 - Conference contribution
AN - SCOPUS:80053407715
T3 - 2000 IEEE Symposium on Volume Visualization, VV 2000
SP - 81
EP - 90
BT - 2000 IEEE Symposium on Volume Visualization, VV 2000
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - IEEE Symposium on Volume Visualization, VV 2000
Y2 - 9 October 2000 through 10 October 2000
ER -