Abstract
With the advent of VLSI it has become possible to map parallel algorithms for compute-bound problems directly on silicon. Systolic architecture is very good candidate for VLSI implementation because of its regular and simple design, and regular communication pattern. In this paper, a systolic algorithm and corresponding systolic architecture, a linear systolic array, for the scanline-based hidden surface removal problem in three-dimensional computer graphics have been proposed. The algorithm is based on the concept of sample spans or intervals. The worst case time taken by the algorithm is O(n), n being the number of segments in a scanline. The time taken by the algorithm for a given scene depends on the scene itself, and on an average considerable improvement over the worst case behaviour is expected. A pipeline scheme for handling the I/O process has also been proposed which is suitable for VLSI implementation of the algorithm.
| Original language | English |
|---|---|
| Pages (from-to) | 277-289 |
| Number of pages | 13 |
| Journal | Parallel Computing |
| Volume | 15 |
| Issue number | 1-3 |
| DOIs | |
| State | Published - Sep 1990 |
Keywords
- hidden surface removal problem
- simulation results
- systolic algorithm
- systolic architecture
- VLSI implementation
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