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Accelerated, high-quality refraction computations for volume graphics

  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

15 Scopus citations

Abstract

We present an efficient framework for the high-quality rendering of discretely sampled surface-based objects with refractive effects. This requires an accurate estimation of the refraction coefficients, paired with efficient and accurate surface detection, space traversal, and backdrop image sampling. Our framework achieves these goals, by employing a high-quality spline-based filter in conjunction with a novel filtered octree space decomposition with pre-classified cells that is carefully matched to the filter and voxel neighborhood characteristics. Here, we benefit greatly from the non-negativity of the B-Spline kernel. Finally, we describe an innovative scheme that achieves the high quality of pixel super-sampling on a flat backdrop plane without the overhead of tracing the actual rays across the refractive object.

Original languageEnglish
Title of host publicationVolume Graphics 2005 Eurographics/IEEE VGTC Workshop Proceedings - Fourth International Workshop on Volume Graphics
Pages73-81
Number of pages9
StatePublished - 2005
EventFourth International Workshop on Volume Graphics 2005 - Stony Brook, NY, United States
Duration: Jun 20 2005Jun 21 2005

Publication series

NameVolume Graphics 2005 Eurographics/IEEE VGTC Workshop Proceedings - Fourth International Workshop on Volume Graphics

Conference

ConferenceFourth International Workshop on Volume Graphics 2005
Country/TerritoryUnited States
CityStony Brook, NY
Period06/20/0506/21/05

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