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Accelerating Voxel-Based Terrain Rendering with Keyframe-Free Image-Based Rendering

  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We propose a voxel-based terrain rendering method which incorporates a novel keyframe-free image-based rendering algorithm and a new heuristic ray coherence raycasting algorithm. The current image is generated by warping the previous image with a revised 3D warping algorithm and filling holes by raycasting, accelerated by ray coherence and multiresolution ray traversal. This method not only achieves good performance, but also allows arbitrary viewing directions. We further accelerate the rendering with multiprocessor parallelism and have achieved a real-time rendering rate of 30Hz on a 16-processor SGI Power Challenge.

Original languageEnglish
Title of host publication2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, VG 2001
EditorsK. Mueller, A. Kaufman
PublisherThe Eurographics Association
Pages301-313
Number of pages13
ISBN (Electronic)321183737X, 9783211837375
StatePublished - 2001
Event2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, VG 2001 - Stony Brook, United States
Duration: Jun 21 2001Jun 22 2001

Publication series

Name2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, VG 2001

Conference

Conference2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, VG 2001
Country/TerritoryUnited States
CityStony Brook
Period06/21/0106/22/01

Keywords

  • Image-based rendering
  • Level of detail
  • Parallel rendering
  • Ray casting
  • Ray coherence
  • Terrain rendering
  • Voxel-based modeling

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