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Active pixel merging on hypercube multicomputers

  • Bilkent University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

This paper presents algorithms developed for pixel merging phase of object-space parallel polygon rendering on hypercube-connected multicomputers. These algorithms reduce volume of communication in pixel merging phase by only exchanging local foremost pixels. In order to avoid message fragmentation, local foremost pixels should be stored in consecutive memory locations. An algorithm, called modified seanline z-buffer, is proposed to store local foremost pixels efficiently. This algorithm also avoids the initialization of scanline z-buffer for each scanline on the screen. Good processor utilization is achieved by subdividing the image-space among the processors in pixel merging phase. Efficient algorithms for load balancing in the pixel merging phase are also proposed and presented. Experimental results obtained on a 16-processor Intel's iPSC/2 hypercube multicomputer are presented.

Original languageEnglish
Title of host publicationHigh-Performance Computing and Networking - International Conference and Exhibition HPCN EUROPE 1996, Proceedings
EditorsHeather Liddell, Adrian Colbrook, Bob Hertzberger, Peter Sloot
PublisherSpringer Verlag
Pages320-326
Number of pages7
ISBN (Print)9783540611424
DOIs
StatePublished - 1996
EventInternational Conference and Exhibition on High-Performance Computing and Networking, HPCN EUROPE 1996 - Brussels, Belgium
Duration: Apr 15 1996Apr 19 1996

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume1067
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Conference and Exhibition on High-Performance Computing and Networking, HPCN EUROPE 1996
Country/TerritoryBelgium
City Brussels
Period04/15/9604/19/96

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