Abstract
Numerous cartographic applications rely on triangulated surface models for accurate three-dimensional representations of real-world data. Some applications require a series of triangulations to represent a single surface at progressively finer levels of detail. Past work has emphasized techniques relying on plane geometry using little or no surface data. The authors propose a technique that adapts the triangulation to surface characteristics. Because the adaptive hierarchical triangulation focuses on the topology of a surface, it reduces the number of triangles required for a good approximation. The tree-like structure of the hierarchy is well-adapted to multiple resolution views, allowing smooth transitions between levels of detail in flight simulators. -from Authors
| Original language | English |
|---|---|
| Pages (from-to) | 234-246 |
| Number of pages | 13 |
| Journal | Unknown Journal |
| State | Published - 1991 |
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