Abstract
Wireless Mesh Networking (WMN) is an emerging communication paradigm to enable resilient, cost-efficient and reliable services for the future-generation wireless networks. In this paper, we study the problem of multipoint-to- multipoint (M2M) multicasting in a WMN which aims to use the minimum number of time slots to exchange messages among a group of k mesh nodes in a multi-hop WMN with n mesh nodes. We study the M2M multicasting problem in a distributed environment where each participant only knows that there are k participants and it does not know who are other k-1 participants among n mesh nodes. It is known that the computation of an optimal M2M multicasting schedule isNP-hard. We present a fully distributed deterministic algorithm for such an M2M multicasting problem and analyze its time complexity. We show that if the maximum hop distance between any two out of the k participants is d, then the studied M2M multicasting problem can be solved in time O(dlog2n+klog 3nlogk) with a polynomial-time computation, which is an almost optimal scheme due to the lower bound Ω(d+klognlogk) given by Chlebus et al. (2009) [5]. Our algorithm also improves the currently best known result with running time O(dlog2n+klog4n) by Gasieniec et al. (2006) [13]. In this paper, we also propose a distributed deterministic algorithm which accomplishes the M2M multicasting in time O(d+k) with a polynomial-time computation in unit disk graphs. This is an asymptotically optimal algorithm in the sense that there exists a WMN topology, e.g., a line, a ring, a star or a complete graph, in which the M2M multicasting cannot be completed in less than Ω(d+k) units of time.
| Original language | English |
|---|---|
| Pages (from-to) | 69-82 |
| Number of pages | 14 |
| Journal | Theoretical Computer Science |
| Volume | 439 |
| DOIs | |
| State | Published - Jun 29 2012 |
Keywords
- Broadcasting
- Distributed algorithms
- Gossiping
- Multicast
- Unit disk graphs
- Wireless mesh networks
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