TY - GEN
T1 - An application of tangible interfaces in collaborative learning environments
AU - Scarlatos, Lori
PY - 2002/7/21
Y1 - 2002/7/21
N2 - Over the years, educators and government officials have searched for ways to improve learning in our schools, particularly in the areas of math and science. Many have come to recognize that collaborative activities, learning through play, and teacher guidance can help children to get over their initial fears and even begin to enjoy these subjects. Yet, at the same time, shrinking school budgets are making it harder to support these approaches to learning. Tangible Interfaces for Collaborative Learning Environments (TICLE) was conceived in response to this need [Scarlatos 2002].
AB - Over the years, educators and government officials have searched for ways to improve learning in our schools, particularly in the areas of math and science. Many have come to recognize that collaborative activities, learning through play, and teacher guidance can help children to get over their initial fears and even begin to enjoy these subjects. Yet, at the same time, shrinking school budgets are making it harder to support these approaches to learning. Tangible Interfaces for Collaborative Learning Environments (TICLE) was conceived in response to this need [Scarlatos 2002].
UR - https://www.scopus.com/pages/publications/29144502247
U2 - 10.1145/1242073.1242141
DO - 10.1145/1242073.1242141
M3 - Conference contribution
AN - SCOPUS:29144502247
T3 - ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002
SP - 125
EP - 126
BT - ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002
PB - Association for Computing Machinery
T2 - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002
Y2 - 21 July 2002 through 26 July 2002
ER -