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Anti-aliasing technique for splatting

  • J. Edward Swan
  • , Klaus Mueller
  • , Torsten Moller
  • , Naeem Shareef
  • , Roger Crawfis
  • , Roni Yagel
  • Ohio State University

Research output: Contribution to conferencePaperpeer-review

42 Scopus citations

Abstract

Splatting is a popular direct volume rendering algorithm. However, the algorithm does not correctly render cases where the volume sampling rate is higher than the image sampling rate (e.g. more than one voxel maps into a pixel). This situation arises with orthographic projections of high-resolution volumes, as well as with perspective projections of volumes of any resolution. The result is potentially severe spatial and temporal aliasing artifacts. Some volume ray-casting algorithms avoid these artifacts by employing reconstruction kernels which vary in width as the rays diverge. Unlike ray-casting algorithms, existing splatting algorithms do not have an equivalent mechanism for avoiding these artifacts. In this paper we propose such a mechanism, which delivers high-quality splatted images and has the potential for a very efficient hardware implementation.

Original languageEnglish
Pages197-204
Number of pages8
StatePublished - 1997
EventProceedings of the 1997 IEEE Visualization Conference - Phoenix, AZ, USA
Duration: Oct 19 1997Oct 24 1997

Conference

ConferenceProceedings of the 1997 IEEE Visualization Conference
CityPhoenix, AZ, USA
Period10/19/9710/24/97

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