TY - GEN
T1 - Ares
T2 - 43rd IEEE Symposium on Security and Privacy Workshops, SPW 2022
AU - Ahmed, Farhan
AU - Vaishnavi, Pratik
AU - Eykholt, Kevin
AU - Rahmati, Amir
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Since the discovery of adversarial attacks against machine learning models nearly a decade ago, research on adversarial machine learning has rapidly evolved into an eternal war between defenders, who seek to increase the robustness of ML models against adversarial attacks, and adversaries, who seek to develop better attacks capable of weakening or defeating these defenses. This domain, however, has found little buy-in from ML practitioners, who are neither overtly concerned about these attacks affecting their systems in the real world nor are willing to trade off the accuracy of their models in pursuit of robustness against these attacks.In this paper, we motivate the design and implementation of Ares, an evaluation framework for adversarial ML that allows researchers to explore attacks and defenses in a realistic wargame-like environment. Ares frames the conflict between the attacker and defender as two agents in a reinforcement learning environment with opposing objectives. This allows the introduction of system-level evaluation metrics such as time to failure and evaluation of complex strategies such as moving target defenses. We provide the results of our initial exploration involving a white-box attacker against an adversarially trained defender.
AB - Since the discovery of adversarial attacks against machine learning models nearly a decade ago, research on adversarial machine learning has rapidly evolved into an eternal war between defenders, who seek to increase the robustness of ML models against adversarial attacks, and adversaries, who seek to develop better attacks capable of weakening or defeating these defenses. This domain, however, has found little buy-in from ML practitioners, who are neither overtly concerned about these attacks affecting their systems in the real world nor are willing to trade off the accuracy of their models in pursuit of robustness against these attacks.In this paper, we motivate the design and implementation of Ares, an evaluation framework for adversarial ML that allows researchers to explore attacks and defenses in a realistic wargame-like environment. Ares frames the conflict between the attacker and defender as two agents in a reinforcement learning environment with opposing objectives. This allows the introduction of system-level evaluation metrics such as time to failure and evaluation of complex strategies such as moving target defenses. We provide the results of our initial exploration involving a white-box attacker against an adversarially trained defender.
UR - https://www.scopus.com/pages/publications/85136133573
U2 - 10.1109/SPW54247.2022.9833895
DO - 10.1109/SPW54247.2022.9833895
M3 - Conference contribution
AN - SCOPUS:85136133573
T3 - Proceedings - 43rd IEEE Symposium on Security and Privacy Workshops, SPW 2022
SP - 73
EP - 79
BT - Proceedings - 43rd IEEE Symposium on Security and Privacy Workshops, SPW 2022
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 23 May 2022 through 26 May 2022
ER -