TY - GEN
T1 - Automatic speed and direction control along constrained navigation paths
AU - Mirhosseini, Seyedkoosha
AU - Gutenko, Ievgeniia
AU - Ojal, Sushant
AU - Marino, Joseph
AU - Kaufman, Arie E.
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/4/4
Y1 - 2017/4/4
N2 - For many virtual reality applications, a pre-calculated fly-through path is the de facto standard navigation method. Such a path is convenient for users and ensures coverage of critical areas throughout the scene. Traditional applications use constant camera speed, allow for fully user-controlled manual speed adjustment, or use automatic speed adjustment based on heuristics from the scene. We introduce two novel methods for constrained path navigation and exploration in virtual environments which rely on the natural orientation of the user's head during scene exploration. Utilizing head tracking to obtain the user's area of focus, we perform automatic camera speed adjustment to allow for natural off-axis scene examination. We expand this to include automatic camera navigation along the pre-computed path, abrogating the need for any navigational inputs from the user. Our techniques are applicable for any scene with a pre-computed navigation path, including medical applications such as virtual colonoscopy, coronary fly-through, or virtual angioscopy, and graph navigation. We compare the traditional methods (constant speed and manual speed adjustment) and our two methods (automatic speed adjustment and automatic speed/direction control) to determine the effect of speed adjustment on system usability, mental load, performance, and user accuracy. Through this evaluation we observe the effect of automatic speed adjustment compared to traditional methods. We observed no negative impact from automatic navigation, and the users performed as well as with the manual navigation.
AB - For many virtual reality applications, a pre-calculated fly-through path is the de facto standard navigation method. Such a path is convenient for users and ensures coverage of critical areas throughout the scene. Traditional applications use constant camera speed, allow for fully user-controlled manual speed adjustment, or use automatic speed adjustment based on heuristics from the scene. We introduce two novel methods for constrained path navigation and exploration in virtual environments which rely on the natural orientation of the user's head during scene exploration. Utilizing head tracking to obtain the user's area of focus, we perform automatic camera speed adjustment to allow for natural off-axis scene examination. We expand this to include automatic camera navigation along the pre-computed path, abrogating the need for any navigational inputs from the user. Our techniques are applicable for any scene with a pre-computed navigation path, including medical applications such as virtual colonoscopy, coronary fly-through, or virtual angioscopy, and graph navigation. We compare the traditional methods (constant speed and manual speed adjustment) and our two methods (automatic speed adjustment and automatic speed/direction control) to determine the effect of speed adjustment on system usability, mental load, performance, and user accuracy. Through this evaluation we observe the effect of automatic speed adjustment compared to traditional methods. We observed no negative impact from automatic navigation, and the users performed as well as with the manual navigation.
KW - 3D navigation
KW - Cybersickness
KW - HMD
KW - Immersion
KW - Medicine
KW - Tracking
KW - Usability
KW - User studies
KW - Visualization
UR - https://www.scopus.com/pages/publications/85018373535
U2 - 10.1109/VR.2017.7892228
DO - 10.1109/VR.2017.7892228
M3 - Conference contribution
AN - SCOPUS:85018373535
T3 - Proceedings - IEEE Virtual Reality
SP - 29
EP - 36
BT - 2017 IEEE Virtual Reality, VR 2017 - Proceedings
PB - IEEE Computer Society
T2 - 19th IEEE Virtual Reality, VR 2017
Y2 - 18 March 2017 through 22 March 2017
ER -