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Automatic target tracking on multi-resolution terrain

  • Boeing

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

We propose a high-performance path planning algorithm for automatic target tracking in the applications of real-time simulation and visualization of large-scale terrain datasets, with a large number of moving objects (such as vehicles) tracking multiple moving targets. By using a modified Dijkstra's algorithm, an optimal path between each vehicle-target pair over a weighted grid-presented terrain is computed and updated to eliminate the problem of local minima and losing of tracking. Then, a dynamic path re-planning strategy using multi-resolution representation of a dynamic updating region is proposed to achieve high-performance by trading-off precision for efficiency, while guaranteeing accuracy. Primary experimental results showed that our algorithm successfully achieved 10 to 96 frames per second interactive path-replanning rates during a terrain simulation scenario with 10 to 100 vehicles and multiple moving targets.

Original languageEnglish
Pages (from-to)1275-1281
Number of pages7
JournalJournal of Zhejiang University: Science
Volume7
Issue number7
DOIs
StatePublished - Jul 2006

Keywords

  • Dijkstra's algorithm
  • Multi-resolution terrain
  • Path planning
  • Real-time visualization and simulation
  • Target tracking
  • Voxel-based modeling

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