Abstract
Several effective acceleration techniques for volume rendering offer efficient means to skip over empty space, providing significant speedup without affecting image quality. The effectiveness of such an approach depends on its ability to accurately estimate the object boundary inside a volume with minimal computational overhead. We propose a novel boundary cell-based acceleration technique for ray casting which skips over empty space by accurately calculating the intersection distance for each ray. Very short distance estimation time is achieved by exploiting a projection template to calculate the parallel-projection values of each boundary cell and the coherency of adjacent cells. Since no hardware acceleration is used, the projection procedure can also be efficiently parallelized. Experimental results are provided to demonstrate the performance of our new algorithm.
| Original language | English |
|---|---|
| Pages (from-to) | 715-722 |
| Number of pages | 8 |
| Journal | Computers and Graphics (Pergamon) |
| Volume | 22 |
| Issue number | 6 |
| DOIs | |
| State | Published - 1998 |
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