Abstract
3D human motion generation has seen substantial advancement in recent years. While state-of-the-art approaches have improved performance significantly, they still struggle with complex and detailed motions unseen in training data, largely due to the scarcity of motion datasets and the prohibitive cost of generating new training examples. To address these challenges, we introduce CoMA, an agent-based solution for complex human motion generation, editing, and comprehension. CoMA leverages multiple collaborative agents powered by large language and vision models, alongside a mask transformer-based motion generator featuring body part-specific encoders and codebooks for fine-grained control. Our framework enables generation of both short and long motion sequences with detailed instructions, text-guided motion editing, and self-correction for improved quality. Evaluations on the HumanML3D dataset demonstrate competitive performance against state-of-the-art methods. Additionally, we create a set of context-rich, compositional, and long text prompts, where user studies show our method significantly outperforms existing approaches.
| Original language | English |
|---|---|
| Pages (from-to) | 9206-9214 |
| Number of pages | 9 |
| Journal | Proceedings of the AAAI Conference on Artificial Intelligence |
| Volume | 40 |
| Issue number | 11 |
| DOIs | |
| State | Published - 2026 |
| Event | 40th AAAI Conference on Artificial Intelligence, AAAI 2026 - Singapore, Singapore Duration: Jan 20 2026 → Jan 27 2026 |
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