TY - GEN
T1 - CONSTRUCTION, REDUCTION, AND DECOMPOSITION OF PLANAR MECHANISMS VIA AN EXTENDED PEBBLE GAME FRAMEWORK
AU - Lyu, Zhijie
AU - Purwar, Anurag
N1 - Publisher Copyright:
Copyright © 2025 by ASME.
PY - 2025
Y1 - 2025
N2 - This paper presents an advanced computational framework for the analysis and decomposition of planar mechanisms using an extended pebble game algorithm. The framework efficiently handles mechanisms comprising revolute, prismatic, and rolling joints by transforming geometric constraints into a constraint graph. A two-phase process is introduced: first, a reduction phase, where redundant constraints are eliminated, and second, a decomposition phase, where the system is broken into minimal rigid substructures using Assur graph decomposition. Additionally, an edge-cluster dictionary is introduced to extract the skeletal structure of the mechanism, optimizing the constraint-solving sequence. This method extends traditional pebble game approaches by incorporating conceptual vertices and edges to represent distance, linear, and angle-angle constraints, allowing it to analyze complex planar geared linkages. The framework maintains a quadratic time complexity, ensuring suitability for real-time kinematic simulations and CAD applications. The methodology is validated through case studies demonstrating its effectiveness in decomposing and solving planar linkage systems with multiple actuators. It supports the arbitrary combination of planar circular gears and linkages, as well as varying numbers of actuators, enabling comprehensive mobility analysis and kinematic simulation of these mechanisms.
AB - This paper presents an advanced computational framework for the analysis and decomposition of planar mechanisms using an extended pebble game algorithm. The framework efficiently handles mechanisms comprising revolute, prismatic, and rolling joints by transforming geometric constraints into a constraint graph. A two-phase process is introduced: first, a reduction phase, where redundant constraints are eliminated, and second, a decomposition phase, where the system is broken into minimal rigid substructures using Assur graph decomposition. Additionally, an edge-cluster dictionary is introduced to extract the skeletal structure of the mechanism, optimizing the constraint-solving sequence. This method extends traditional pebble game approaches by incorporating conceptual vertices and edges to represent distance, linear, and angle-angle constraints, allowing it to analyze complex planar geared linkages. The framework maintains a quadratic time complexity, ensuring suitability for real-time kinematic simulations and CAD applications. The methodology is validated through case studies demonstrating its effectiveness in decomposing and solving planar linkage systems with multiple actuators. It supports the arbitrary combination of planar circular gears and linkages, as well as varying numbers of actuators, enabling comprehensive mobility analysis and kinematic simulation of these mechanisms.
KW - Algebraic Graph Theory
KW - Kinematic Simulation
KW - Mobility
KW - Pebble Game Algorithm
KW - Planar Mechanisms
UR - https://www.scopus.com/pages/publications/105024067126
U2 - 10.1115/DETC2025-169203
DO - 10.1115/DETC2025-169203
M3 - Conference contribution
AN - SCOPUS:105024067126
T3 - Proceedings of the ASME Design Engineering Technical Conference
BT - 21st IEEE/ASME International Conference on Mechatronic and Embedded Systems and Applications (MESA); 49th Mechanisms and Robotics Conference (MR)
PB - American Society of Mechanical Engineers (ASME)
T2 - ASME 2025 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC-CIE 2025
Y2 - 17 August 2025 through 20 August 2025
ER -