TY - GEN
T1 - Contention resolution without collision detection
AU - Bender, Michael A.
AU - Kopelowitz, Tsvi
AU - Kuszmaul, William
AU - Pettie, Seth
N1 - Publisher Copyright:
© 2020 ACM.
PY - 2020/6/8
Y1 - 2020/6/8
N2 - This paper focuses on the contention resolution problem on a shared communication channel that does not support collision detection. A shared communication channel is a multiple access channel, which consists of a sequence of synchronized time slots. Players on the channel may attempt to broadcast a packet (message) in any time slot. A player's broadcast succeeds if no other player broadcasts during that slot. If two or more players broadcast in the same time slot, then the broadcasts collide and both broadcasts fail. The lack of collision detection means that a player monitoring the channel cannot differentiate between the case of two or more players broadcasting in the same slot (a collision) and zero players broadcasting. In the contention-resolution problem, players arrive on the channel over time, and each player has one packet to transmit. The goal is to coordinate the players so that each player is able to successfully transmit its packet within reasonable time. However, the players can only communicate via the shared channel by choosing to either broadcast or not. A contention-resolution protocol is measured in terms of its throughput (channel utilization). Previous work on contention resolution that achieved constant throughput assumed that either players could detect collisions, or the players' arrival pattern is generated by a memoryless (non-adversarial) process. The foundational question answered by this paper is whether collision detection is a luxury or necessity when the objective is to achieve constant throughput. We show that even without collision detection, one can solve contention resolution, achieving constant throughput, with high probability.
AB - This paper focuses on the contention resolution problem on a shared communication channel that does not support collision detection. A shared communication channel is a multiple access channel, which consists of a sequence of synchronized time slots. Players on the channel may attempt to broadcast a packet (message) in any time slot. A player's broadcast succeeds if no other player broadcasts during that slot. If two or more players broadcast in the same time slot, then the broadcasts collide and both broadcasts fail. The lack of collision detection means that a player monitoring the channel cannot differentiate between the case of two or more players broadcasting in the same slot (a collision) and zero players broadcasting. In the contention-resolution problem, players arrive on the channel over time, and each player has one packet to transmit. The goal is to coordinate the players so that each player is able to successfully transmit its packet within reasonable time. However, the players can only communicate via the shared channel by choosing to either broadcast or not. A contention-resolution protocol is measured in terms of its throughput (channel utilization). Previous work on contention resolution that achieved constant throughput assumed that either players could detect collisions, or the players' arrival pattern is generated by a memoryless (non-adversarial) process. The foundational question answered by this paper is whether collision detection is a luxury or necessity when the objective is to achieve constant throughput. We show that even without collision detection, one can solve contention resolution, achieving constant throughput, with high probability.
KW - Backoff
KW - Networks
KW - Parallelism
KW - Throughput
UR - https://www.scopus.com/pages/publications/85086757586
U2 - 10.1145/3357713.3384305
DO - 10.1145/3357713.3384305
M3 - Conference contribution
AN - SCOPUS:85086757586
T3 - Proceedings of the Annual ACM Symposium on Theory of Computing
SP - 105
EP - 118
BT - STOC 2020 - Proceedings of the 52nd Annual ACM SIGACT Symposium on Theory of Computing
A2 - Makarychev, Konstantin
A2 - Makarychev, Yury
A2 - Tulsiani, Madhur
A2 - Kamath, Gautam
A2 - Chuzhoy, Julia
PB - Association for Computing Machinery
T2 - 52nd Annual ACM SIGACT Symposium on Theory of Computing, STOC 2020
Y2 - 22 June 2020 through 26 June 2020
ER -