Abstract
We present two implementations of the Cube-4 volume rendering architecture on the Teramac custom computing machine. Cube-4 uses a slice-parallel ray-casting algorithm that allows for a parallel and pipelined implementation of ray-casting with tri-linear interpolation and surface normal estimation from interpolated samples. Shading, classification and compositing are part of rendering pipeline. With the partitioning schemes introduced in this paper, Cube-4 is capable of rendering large datasets with a limited number of pipelines. The Teramac hardware simulator at the Hewlett-Packard research laboratories, Palo Alto, CA, on which Cube-4 was implemented, belongs to the new class of custom computing machines. Teramac combines the speed of special-purpose hardware ivith the flexibility of general-purpose computers. With Teramac as a development tool we were able to implement in just five weeks working Cube-4 prototypes, capable of rendering for example datasets of 1283 voxels in 0.65 seconds at 0.96 MHz processing frequency. The performance results from these implementations indicate real-time performance for high-resolution data-sets.
| Original language | English |
|---|---|
| Pages | 133-143 |
| Number of pages | 11 |
| State | Published - 1996 |
| Event | 11th Eurographics Workshop on Graphics Hardware, EGGH 1996 - Poitiers, France Duration: Aug 26 1996 → Aug 27 1996 |
Conference
| Conference | 11th Eurographics Workshop on Graphics Hardware, EGGH 1996 |
|---|---|
| Country/Territory | France |
| City | Poitiers |
| Period | 08/26/96 → 08/27/96 |
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