Abstract
This paper presents a sculptured solid modeling system founded upon free-form splines: (i) tri-variate B-spline solids for regular (i.e., topologically cuboid) shapes and (ii) dynamic MacCracken-Joy subdivision-based solids of arbitrary topology. Our primary contribution is that we integrate the geometry of sculptured free-form solids with the powerful physics-based modeling framework by augmenting pure geometric entities with material properties and physical behaviors. We have developed a sculpting system with an array of design tools that afford users the ability to deform and sculpt a variety of free-form solids via a three-dimensional input device.
| Original language | English |
|---|---|
| Pages (from-to) | 81-96 |
| Number of pages | 16 |
| Journal | Visual Computer |
| Volume | 18 |
| Issue number | 2 |
| DOIs | |
| State | Published - Mar 2002 |
Keywords
- Animation
- Computer graphics
- Dynamics
- Interactive techniques
- Solid sculpting
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