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Dynamic sculpting and animation of free-form subdivision solids

Research output: Contribution to journalArticlepeer-review

18 Scopus citations

Abstract

This paper presents a sculptured solid modeling system founded upon free-form splines: (i) tri-variate B-spline solids for regular (i.e., topologically cuboid) shapes and (ii) dynamic MacCracken-Joy subdivision-based solids of arbitrary topology. Our primary contribution is that we integrate the geometry of sculptured free-form solids with the powerful physics-based modeling framework by augmenting pure geometric entities with material properties and physical behaviors. We have developed a sculpting system with an array of design tools that afford users the ability to deform and sculpt a variety of free-form solids via a three-dimensional input device.

Original languageEnglish
Pages (from-to)81-96
Number of pages16
JournalVisual Computer
Volume18
Issue number2
DOIs
StatePublished - Mar 2002

Keywords

  • Animation
  • Computer graphics
  • Dynamics
  • Interactive techniques
  • Solid sculpting

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