Abstract
Three-dimensional (3D) scan-conversion algorithms, that scan-convert 3D parametric objects into their discrete voxelmap representation within a Cubic Frame Buffer (CFB), are presented. The parametric objects that are studied include Bezier form of cubic parametric curves, bicubic parametric surface patches, and tricubic parametric volumes. The converted objects in discrete 3D space maintain pre-defined application-dependent connectivity and fidelity requirements. The algorithms introduced here employ third-order forward difference techniques. Efficient versions of the algorithms based on first-order decision mechanisms, which employ only integer arithmetic, are also discussed.
| Original language | English |
|---|---|
| Pages | 171-179 |
| Number of pages | 9 |
| Volume | 21 |
| No | 4 |
| Specialist publication | Computer Graphics (ACM) |
| DOIs | |
| State | Published - 1987 |
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