Abstract
We have developed a full analytical method with texture mapping for polygon-based computer-generated holography. A parallel planar projection mapping for holographic rendering along with affine transformation and self-similar segmentation is derived. Based on this method, we further propose a parallelogram-approximation to reduce the number of polygons used in the polygon-based technique. We demonstrate that the overall method can reduce the computational effort by 50% as compared to an existing method without sacrificing the reconstruction quality based on high precision rendering of complex textures. Numerical and optical reconstructions have shown the effectiveness of the overall scheme.
| Original language | English |
|---|---|
| Pages (from-to) | 24537-24554 |
| Number of pages | 18 |
| Journal | Optics Express |
| Volume | 31 |
| Issue number | 15 |
| DOIs | |
| State | Published - Jul 17 2023 |
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