TY - GEN
T1 - Enabling QoE Support for Interactive Applications over Mobile Edge with High User Mobility
AU - Shang, Xiaojun
AU - Huang, Yaodong
AU - Mao, Yingling
AU - Liu, Zhenhua
AU - Yang, Yuanyuan
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - The fast development of mobile edge computing (MEC) and service virtualization brings new opportunities to the deployment of interactive applications, e.g., VR education, stream gaming, autopilot assistance, at the network edge for better performance. Ensuring quality of experience (QoE) for such services often requires the satisfaction of multiple quality of service (QoS) factors, e.g., short delay, high throughput rate, low packet loss. Nevertheless, existing mobile edge networks often fail to meet these requirements due to the mobility of end users and the volatility of network conditions. In this paper, we propose a novel scheme that both reduces delay and adjusts data throughput rate for QoE enhancement. We design an online service placement and throughput rate adjustment (SPTA) algorithm which coordinately migrates virtual services while tuning their data throughput rates based on real-time bandwidth fluctuation. By implementing a small-scale prototype supporting stream gaming at the edge, we show the necessity and feasibility of our work. Based on data from the experiments, we conduct real-world trace driven simulations to further demonstrate the advantages of our scheme over existing baselines.
AB - The fast development of mobile edge computing (MEC) and service virtualization brings new opportunities to the deployment of interactive applications, e.g., VR education, stream gaming, autopilot assistance, at the network edge for better performance. Ensuring quality of experience (QoE) for such services often requires the satisfaction of multiple quality of service (QoS) factors, e.g., short delay, high throughput rate, low packet loss. Nevertheless, existing mobile edge networks often fail to meet these requirements due to the mobility of end users and the volatility of network conditions. In this paper, we propose a novel scheme that both reduces delay and adjusts data throughput rate for QoE enhancement. We design an online service placement and throughput rate adjustment (SPTA) algorithm which coordinately migrates virtual services while tuning their data throughput rates based on real-time bandwidth fluctuation. By implementing a small-scale prototype supporting stream gaming at the edge, we show the necessity and feasibility of our work. Based on data from the experiments, we conduct real-world trace driven simulations to further demonstrate the advantages of our scheme over existing baselines.
UR - https://www.scopus.com/pages/publications/85133281051
U2 - 10.1109/INFOCOM48880.2022.9796811
DO - 10.1109/INFOCOM48880.2022.9796811
M3 - Conference contribution
AN - SCOPUS:85133281051
T3 - Proceedings - IEEE INFOCOM
SP - 1289
EP - 1298
BT - INFOCOM 2022 - IEEE Conference on Computer Communications
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 41st IEEE Conference on Computer Communications, INFOCOM 2022
Y2 - 2 May 2022 through 5 May 2022
ER -