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Experiments in using tangible interfaces to enhance collaborative learning experiences

  • City University of New York

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

TICLE (Tangible Interfaces for Collaborative Learning Environments) is a project that explores new ways that a computer can enhance learning without dominating the educational experience. We have developed a prototype system that "watches" as students play with Tangram pieces on a physical tabletop, and acts as a "guide on the side" by offering help at appropriate times. This system is currently installed at the Goudreau Museum of Mathematics in Art and Science. Our paper describes the implementation of our prototype and results of a usability study conducted at the museum. We also discuss ongoing enhancements and plans for further testing. Although this work focuses on learning with mathematical puzzles, it has implications for other physical learning activities.

Original languageEnglish
Title of host publicationCHI'01 Extended Abstracts on Human Factors in Computing Systems, CHI EA'01
Pages257-258
Number of pages2
DOIs
StatePublished - 2001
EventConference on Human Factors in Computing Systems, CHI EA 2001 - Seattle, WA, United States
Duration: Mar 31 2001Apr 5 2001

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

ConferenceConference on Human Factors in Computing Systems, CHI EA 2001
Country/TerritoryUnited States
CitySeattle, WA
Period03/31/0104/5/01

Keywords

  • Guide on the side
  • K-12 math education
  • Multimedia user interface
  • Multimodal interaction
  • Tangible interface

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