Abstract
Dynamic moving interfaces are central to many scientific, engineering, and graphics applications. In this paper, we introduce a novel method for moving surface meshes, called the face offsetting method, based on a generalized Huygens' principle. Our method operates directly on a Lagrangian surface mesh, without requiring an Eulerian volume mesh. Unlike traditional Lagrangian methods, which move each vertex directly along an approximate normal or user-specified direction, our method propagates faces and then reconstructs vertices through an eigenvalue analysis locally at each vertex to resolve normal and tangential motion of the interface simultaneously. The method also includes techniques for ensuring the integrity of the surface as it evolves. Face offsetting provides a unified framework for various dynamic interface problems and delivers accurate physical solutions even in the presence of singularities and large curvatures. We present the theoretical foundation of our method, and also demonstrate its accuracy, efficiency, and flexibility for a number of benchmark problems and a real-world application.
| Original language | English |
|---|---|
| Pages (from-to) | 612-625 |
| Number of pages | 14 |
| Journal | Journal of Computational Physics |
| Volume | 220 |
| Issue number | 2 |
| DOIs | |
| State | Published - Jan 10 2007 |
Keywords
- Entropy condition
- Face offsetting
- Huygens' principle
- Interface propagation
- Moving meshes
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