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Fast and effective stripification of polygonal surface models

  • Stony Brook University

Research output: Contribution to conferencePaperpeer-review

53 Scopus citations

Abstract

A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a triangulation of a polygonal surface model in order to be able to transmit and render it efficiently. The goal is to take a given polygonal surface model, whose facets are given by (possibly multiply-connected) polygons, triangulate its facets, and then decompose the triangulation into a small number of `tristrips,' each of which has its connectivity stored implicitly in the ordering of the data points. We develop methods that are effective in solving the stripification problem, both in theory (provably good encodings) and in practice. Our methods are based on carefully constructed search trees in the dual graph, followed by algorithms to decompose dual trees into tristrips. One decomposition algorithm is provably optimal (based on dynamic programming), allowing us a sound basis of comparison among our other (heuristic) algorithms. We demonstrate the speed and effectiveness of our algorithms through a battery of experiments. In comparison with the recently released STRIPE system for stripification, we find that our stripifier, FTSG, produces comparable or better quality encodings, while requiring significantly less computing time on a large variety of datasets. Further, FTSG is carefully engineered and implemented to be robust, even in the face of highly degenerate and corrupted real-world data.

Original languageEnglish
Pages71-78
Number of pages8
DOIs
StatePublished - 1999
Event1999 Symposium on Interactive 3D Graphics, I3D 1999 - Atlanta, GA, USA
Duration: Apr 26 1999Apr 29 1999

Conference

Conference1999 Symposium on Interactive 3D Graphics, I3D 1999
CityAtlanta, GA, USA
Period04/26/9904/29/99

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