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Fast perspective volume rendering with splatting by utilizing a ray-driven approach

  • Ohio State University

Research output: Contribution to conferencePaperpeer-review

47 Scopus citations

Abstract

The various techniques used for splatting were combined with principles of raycasting to yield a ray-driven splatting approach. Splats were suspended in object space, creating a splat at every voxel. Rays were spawned to transverse the space and intersect the splats. An efficient and accurate way of intersecting and addressing the splats was described. Not only is ray-driven splatting inherently insensitive to the complexity of the perspective viewing transform, it also offers acceleration methods such as early ray termination and bounding volumes, which are methods that traditional voxel driven splatting cannot benefit from. This results in competitive performance for parallel projection, and superior performance for perspective projection.

Original languageEnglish
Pages65-72
Number of pages8
DOIs
StatePublished - 1996
EventProceedings of the 1996 IEEE Visualization Conference - San Francisco, CA, USA
Duration: Oct 27 1996Nov 1 1996

Conference

ConferenceProceedings of the 1996 IEEE Visualization Conference
CitySan Francisco, CA, USA
Period10/27/9611/1/96

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