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First-person activity recognition: What are they doing to me?

  • Jet Propulsion Laboratory, California Institute of Technology

Research output: Contribution to journalConference articlepeer-review

243 Scopus citations

Abstract

This paper discusses the problem of recognizing interaction-level human activities from a first-person viewpoint. The goal is to enable an observer (e.g., a robot or a wearable camera) to understand 'what activity others are performing to it' from continuous video inputs. These include friendly interactions such as 'a person hugging the observer' as well as hostile interactions like 'punching the observer' or 'throwing objects to the observer', whose videos involve a large amount of camera ego-motion caused by physical interactions. The paper investigates multi-channel kernels to integrate global and local motion information, and presents a new activity learning/recognition methodology that explicitly considers temporal structures displayed in first-person activity videos. In our experiments, we not only show classification results with segmented videos, but also confirm that our new approach is able to detect activities from continuous videos reliably.

Original languageEnglish
Article number6619196
Pages (from-to)2730-2737
Number of pages8
JournalProceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
DOIs
StatePublished - 2013
Event26th IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2013 - Portland, OR, United States
Duration: Jun 23 2013Jun 28 2013

Keywords

  • first-person computer vision
  • human activity recognition

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