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Gearing Up for the Future of Exercise

  • University of Connecticut
  • Rhode Island College

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

Background: Exergames—which combine physical activity with elements of virtual interaction (e.g., “cyber-cycling”)—come in a wide range of styles and with an array of structural and environmental characteristics that are likely to influence a user’s experience, including their overall enjoyment. Aim: The aim of the current study was thus to compare adolescents’ experience of flow and enjoyment across two cyber-cycling sessions that featured two unique styles of cycling exergames. Method: Eighty-eight participants aged 11-13 participated in two cyber-cycling sessions spaced one week apart. Participants engaged in two unique conditions, one virtual game featuring the collection of coins to earn points and one a virtual simulation of an outdoor trail ride. The order of condition delivery was randomly selected. Results: Participants reported experiencing greater flow and enjoyment when the cyber-cycling session was centered on a virtual gaming experience. Conclusion: Adolescents find greater enjoyment from exergames that feature traditional gaming characteristics and features. Implications for the design and sustained adoption of exergames for adolescents are discussed.

Original languageEnglish
Pages (from-to)819-829
Number of pages11
JournalSimulation and Gaming
Volume51
Issue number6
DOIs
StatePublished - Dec 1 2020

Keywords

  • adolescents
  • cyber-cycling
  • enjoyment
  • exergaming
  • flow
  • physical activity

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