Skip to main navigation Skip to search Skip to main content

Geometric construction of bezier type motion interpolants

  • University of California at Davis

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper deals with discrete computational geometry of motions and develops geometric construction algorithms for interpolating inbetween rigid displacements. It combines concepts from the fields of kinematics and computational geometry and develops a computational framework for constructing motion interpolants useful in mechanical systems animation, robot trajectory planning and key framing in computer graphics. A de Casteljau type algorithm is presented for constructing Bezier and rational Bezier motion interpolants. In addition, the problem of achieving higher order of continuity in piecing together motion interpolants is studied. A geometric construction algorithm is presented for designing continuous motion interpolants.

Original languageEnglish
Title of host publication22nd Biennial Mechanisms Conference
Subtitle of host publicationMechanism Design and Synthesis
PublisherAmerican Society of Mechanical Engineers (ASME)
Pages511-517
Number of pages7
ISBN (Electronic)9780791809402
DOIs
StatePublished - 1992
EventASME 1992 Design Technical Conferences, DETC 1992 - Scottsdale, United States
Duration: Sep 13 1992Sep 16 1992

Publication series

NameProceedings of the ASME Design Engineering Technical Conference
VolumePart F168016-3

Conference

ConferenceASME 1992 Design Technical Conferences, DETC 1992
Country/TerritoryUnited States
CityScottsdale
Period09/13/9209/16/92

Keywords

  • Computational Geometry
  • Computational Kinematics
  • Computer Aided Animation
  • Quaternions

Fingerprint

Dive into the research topics of 'Geometric construction of bezier type motion interpolants'. Together they form a unique fingerprint.

Cite this