Abstract
This paper deals with discrete computational geometry of motions and develops geometric construction algorithms for interpolating in-between rigid displacements. It combines concepts from the fields of kinematics and computational geometry and develops a computational framework for constructing motion interpolants useful in mechanical systems animation, robot trajectory planning and key framing in computer graphics. A de Casteljau type algorithm is presented for constructing Bezier and rational Bezier motion interpolants. In addition, the problem of achieving higher order of continuity in piecing together motion interpolants is studied. A geometric construction algorithm is presented for designing G2 continuous motion interpolants.
| Original language | English |
|---|---|
| Pages | 511-517 |
| Number of pages | 7 |
| State | Published - 1992 |
| Event | 22nd Biennial Mechanisms Conference - Scottsdale, AZ, USA Duration: Sep 13 1992 → Sep 16 1992 |
Conference
| Conference | 22nd Biennial Mechanisms Conference |
|---|---|
| City | Scottsdale, AZ, USA |
| Period | 09/13/92 → 09/16/92 |
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