Abstract
The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host of ray-based volumetric processing. The algorithm reorders ray processing based on partitioning of the volume. A cache enables efficient processing of coherent rays within a hardware pipeline. We study the flexibility and performance of this new architecture using both high and low level simulations.
| Original language | English |
|---|---|
| Pages | 119-128 |
| Number of pages | 10 |
| State | Published - 2000 |
| Event | 2000 SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware - Interlaken, Switz Duration: Aug 21 2000 → Aug 22 2000 |
Conference
| Conference | 2000 SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware |
|---|---|
| City | Interlaken, Switz |
| Period | 08/21/00 → 08/22/00 |
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