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GI-Cube: an architecture for volumetric global illumination and rendering

  • Stony Brook University

Research output: Contribution to conferencePaperpeer-review

14 Scopus citations

Abstract

The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host of ray-based volumetric processing. The algorithm reorders ray processing based on partitioning of the volume. A cache enables efficient processing of coherent rays within a hardware pipeline. We study the flexibility and performance of this new architecture using both high and low level simulations.

Original languageEnglish
Pages119-128
Number of pages10
StatePublished - 2000
Event2000 SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware - Interlaken, Switz
Duration: Aug 21 2000Aug 22 2000

Conference

Conference2000 SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware
CityInterlaken, Switz
Period08/21/0008/22/00

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