TY - GEN
T1 - GPU-Accelerated D2VR
AU - Xu, Fang
AU - Mueller, Klaus
N1 - Publisher Copyright:
© The Eurographics Association 2006.
PY - 2006
Y1 - 2006
N2 - Traditional volume rendering approaches rely on obtaining values of sampled points in volumetric space, typically on a cartesian grid. Often, this cartesian grid is not the original source of the data. For example, in tomographic imaging applications, such as used in diagnostic medical or industrial CT, the primary source of the data is the set of X-ray projections taken around the object. To enable visualization with established volume rendering methods, the volume must first be reconstructed from these projections. Since sampling is involved, this process introduces errors, adversely impacting image quality. Recently a new rendering technique was proposed, named D2VR, which skips the intermediate reconstruction step entirely and samples the projections directly. It was shown that doing so can improve image quality significantly. But despite its great promise, a shortcoming of the method was its comparatively slow rendering speed. Interactive or at least near-interactive speed, however, is critical for clinical deployment of a visualization framework. To address this shortcoming, our paper proposes a GPU-accelerated D2VR, with facilities for occlusion culling and empty space skipping to achieve further speedups.
AB - Traditional volume rendering approaches rely on obtaining values of sampled points in volumetric space, typically on a cartesian grid. Often, this cartesian grid is not the original source of the data. For example, in tomographic imaging applications, such as used in diagnostic medical or industrial CT, the primary source of the data is the set of X-ray projections taken around the object. To enable visualization with established volume rendering methods, the volume must first be reconstructed from these projections. Since sampling is involved, this process introduces errors, adversely impacting image quality. Recently a new rendering technique was proposed, named D2VR, which skips the intermediate reconstruction step entirely and samples the projections directly. It was shown that doing so can improve image quality significantly. But despite its great promise, a shortcoming of the method was its comparatively slow rendering speed. Interactive or at least near-interactive speed, however, is critical for clinical deployment of a visualization framework. To address this shortcoming, our paper proposes a GPU-accelerated D2VR, with facilities for occlusion culling and empty space skipping to achieve further speedups.
UR - https://www.scopus.com/pages/publications/34548209500
M3 - Conference contribution
AN - SCOPUS:34548209500
T3 - 5th Eurographics / IEEE VGTC International Workshop on Volume Graphics, VG@SIGGRAPH 2006
SP - 23
EP - 30
BT - 5th Eurographics / IEEE VGTC International Workshop on Volume Graphics, VG@SIGGRAPH 2006
A2 - Moeller, Torsten
A2 - Machiraju, Raghu
A2 - Ertl, T.
A2 - Chen, M.
PB - The Eurographics Association
T2 - 5th Eurographics / IEEE VGTC International Workshop on Volume Graphics, VG@SIGGRAPH 2006
Y2 - 30 July 2006 through 31 July 2006
ER -