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Gradient estimation and sheared interpolation for the cube architecture

  • Stony Brook University

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

We describe novel ways of gradient estimation and tri-linear interpolation for a real-time volume rendering system, using coherency between rays. We show simulation results that compare the proposed methods to traditional algorithms and present them in the context of Cube-3, a special-purpose architecture capable of rendering 5123 16-bit per voxel datasets at over 20 frames per second.

Original languageEnglish
Pages (from-to)667-677
Number of pages11
JournalComputers and Graphics (Pergamon)
Volume19
Issue number5
DOIs
StatePublished - 1995

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