Abstract
High-performance rendering engines are often pipelined; their speed is bounded by the rate at which triangulation data can be sent into the machine. An ordering such that consecutive triangles share a face, which reduces the data rate, exists if and only if the dual graph of the triangulation contains a Hamiltonian path. We (1) show that any set of n points in the plane has a Hamiltonian triangulation; (2) prove that certain nondegenerate point sets do not admit a sequential triangulation; (3) test whether a polygon P has a Hamiltonian triangulation in time linear in the size of its visibility graph; and (4) show how to add Steiner points to a triangulation to create Hamiltonian triangulations that avoid narrow angles.
| Original language | English |
|---|---|
| Pages (from-to) | 429-444 |
| Number of pages | 16 |
| Journal | Visual Computer |
| Volume | 12 |
| Issue number | 9 |
| DOIs | |
| State | Published - 1996 |
Keywords
- Computer graphics
- Hamiltonian paths
- Quadrangulation
- Rendering
- Triangulations
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