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Hamiltonian triangulations for fast rendering

  • Stony Brook University

Research output: Contribution to journalArticlepeer-review

71 Scopus citations

Abstract

High-performance rendering engines are often pipelined; their speed is bounded by the rate at which triangulation data can be sent into the machine. An ordering such that consecutive triangles share a face, which reduces the data rate, exists if and only if the dual graph of the triangulation contains a Hamiltonian path. We (1) show that any set of n points in the plane has a Hamiltonian triangulation; (2) prove that certain nondegenerate point sets do not admit a sequential triangulation; (3) test whether a polygon P has a Hamiltonian triangulation in time linear in the size of its visibility graph; and (4) show how to add Steiner points to a triangulation to create Hamiltonian triangulations that avoid narrow angles.

Original languageEnglish
Pages (from-to)429-444
Number of pages16
JournalVisual Computer
Volume12
Issue number9
DOIs
StatePublished - 1996

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