TY - GEN
T1 - High-fidelity compression of dynamic meshes with fine details using piece-wise manifold harmonic bases
AU - Chen, Chengju
AU - Xia, Qing
AU - Li, Shuai
AU - Qin, Hong
AU - Hao, Aimin
N1 - Publisher Copyright:
© 2018 ACM.
PY - 2018/6/11
Y1 - 2018/6/11
N2 - Mesh-based animation, usually represented as dynamic meshes with fixed connectivity, is becoming more and more prevalent in movies, games and other graphics applications nowadays, and there is a growing need to compactly store and rapidly transmit these meshes for practical use, especially for those with high-quality geometric details. In this paper, we explore a novel key-frame based dynamic mesh compression method, wherein we apply pose-similarity with spectral techniques to define piece-wise manifold harmonic bases to reduce spatial-temporal redundancy. We first partition the sequence into several clusters with similar poses, and then decompose the meshes in each cluster into primary poses and geometric details using the manifold harmonic bases derived from the extracted key-frame in that cluster. The primary poses can be characterized as linear combinations of manifold harmonic bases, and the geometric details can be recovered by deformation transfer technique. Thus, we only need a small number of key-frames and a few coefficients for compressing dynamic meshes, which saves a significant amount of storage comparing to traditional methods in which bases are stored explicitly. Furthermore, we apply a second-order linear prediction coding to the harmonic coefficients to further reduce the temporal redundancy. Our extensive experiments and evaluations on various datasets have manifested that our novel method could obtain a high compression ratio while preserving high-fidelity geometry details and guaranteeing limited human perceived distortion rate simultaneously.
AB - Mesh-based animation, usually represented as dynamic meshes with fixed connectivity, is becoming more and more prevalent in movies, games and other graphics applications nowadays, and there is a growing need to compactly store and rapidly transmit these meshes for practical use, especially for those with high-quality geometric details. In this paper, we explore a novel key-frame based dynamic mesh compression method, wherein we apply pose-similarity with spectral techniques to define piece-wise manifold harmonic bases to reduce spatial-temporal redundancy. We first partition the sequence into several clusters with similar poses, and then decompose the meshes in each cluster into primary poses and geometric details using the manifold harmonic bases derived from the extracted key-frame in that cluster. The primary poses can be characterized as linear combinations of manifold harmonic bases, and the geometric details can be recovered by deformation transfer technique. Thus, we only need a small number of key-frames and a few coefficients for compressing dynamic meshes, which saves a significant amount of storage comparing to traditional methods in which bases are stored explicitly. Furthermore, we apply a second-order linear prediction coding to the harmonic coefficients to further reduce the temporal redundancy. Our extensive experiments and evaluations on various datasets have manifested that our novel method could obtain a high compression ratio while preserving high-fidelity geometry details and guaranteeing limited human perceived distortion rate simultaneously.
KW - Animated mesh compression
KW - Key frame extraction
KW - Linear prediction coding
KW - Manifold Harmonic Basis(MHB)
UR - https://www.scopus.com/pages/publications/85062835405
U2 - 10.1145/3208159.3208163
DO - 10.1145/3208159.3208163
M3 - Conference contribution
AN - SCOPUS:85062835405
T3 - ACM International Conference Proceeding Series
SP - 23
EP - 32
BT - Proceedings of Computer Graphics International, CGI 2018
PB - Association for Computing Machinery
T2 - 2018 Computer Graphics International Conference, CGI 2018
Y2 - 11 June 2018 through 14 June 2018
ER -