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High performance presence-accelerated ray casting

  • Stony Brook University

Research output: Contribution to conferencePaperpeer-review

27 Scopus citations

Abstract

We present a novel presence acceleration for volumetric ray casting. A highly accurate estimation for object presence is obtained by projecting all grid cells associated with the object boundary on the image plane. Memory space and access time are reduced by run-length encoding of the boundary cells, while boundary cell projection time is reduced by exploiting projection templates and multiresolution volumes. Efforts have also been made towards a fast perspective projection as well as interactive classification. We further present task partitioning schemes for effective parallelization of both boundary cell projection and ray traversal procedures. Good load balancing has been reached by taking full advantage of both the optimizations in the serial rendering algorithm and shared-memory architecture. Our experimental results on a 16-processor SGI Power Challenge have shown interactive rendering rates for 2563 volumetric data sets at 10-30 Hz. This paper describes the theory and implementation of our algorithm, and shows its superiority over the shear-warp factorization approach.

Original languageEnglish
Pages379-386
Number of pages8
StatePublished - 1999
EventProceedings of the IEEE Visualization '99 - San Francisco, CA, USA
Duration: Oct 24 1999Oct 29 1999

Conference

ConferenceProceedings of the IEEE Visualization '99
CitySan Francisco, CA, USA
Period10/24/9910/29/99

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