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High-quality volume rendering using texture mapping hardware

  • Frank Dachille
  • , Kevin Kreeger
  • , Baoquan Chen
  • , Ingmar Bitter
  • , Arie Kaufman
  • Stony Brook University

Research output: Contribution to conferencePaperpeer-review

50 Scopus citations

Abstract

We present a method for volume rendering of regular grids which takes advantage of 3D texture mapping hardware currently available on graphics workstations. Our method produces accurate shading for arbitrary and dynamically changing directional lights, viewing parameters, and transfer functions. This is achieved by hardware interpolating the data values and gradients before software classification and shading. The method works equally well for parallel and perspective projections. We present two approaches for our method: one which takes advantage of software ray casting optimizations and another which takes advantage of hardware blending acceleration.

Original languageEnglish
Pages69-76
Number of pages8
DOIs
StatePublished - 1998
EventProceedings of the 1998 Eurographics/SIGGRAPH Workshop on Graphics Hardware - Lisbon, Portugal
Duration: Aug 31 1998Sep 1 1998

Conference

ConferenceProceedings of the 1998 Eurographics/SIGGRAPH Workshop on Graphics Hardware
CityLisbon, Portugal
Period08/31/9809/1/98

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