TY - GEN
T1 - Human activities
T2 - Handling uncertainties using fuzzy time intervals
AU - Ryoo, M. S.
AU - Aggarwal, J. K.
PY - 2008
Y1 - 2008
N2 - Persons may perform an activity in many different styles, or noise may cause an identical activity to have different temporal structures. We present a robust methodology for recognition of such human activities. The recognition approach presented in this paper is able to handle person-dependent and situationdependent uncertainties and variations of human activity executions. Our system reliably recognizes human activities with such execution variations, by semantically measuring the similarity between the observations generated by an activity execution and its optimal structure. The system detects fuzzy time intervals associated with low-level gestures of a person, and matches them hierarchically with the representation of the activity that the system is maintaining. Our system is tested for eight types of simple human interactions such as 'pushing' and 'shaking hands', as well as complex recursive interactions like 'fighting' and 'greeting'. The results show that the performance of our system is superior to that of the previous systems using deterministic time intervals.
AB - Persons may perform an activity in many different styles, or noise may cause an identical activity to have different temporal structures. We present a robust methodology for recognition of such human activities. The recognition approach presented in this paper is able to handle person-dependent and situationdependent uncertainties and variations of human activity executions. Our system reliably recognizes human activities with such execution variations, by semantically measuring the similarity between the observations generated by an activity execution and its optimal structure. The system detects fuzzy time intervals associated with low-level gestures of a person, and matches them hierarchically with the representation of the activity that the system is maintaining. Our system is tested for eight types of simple human interactions such as 'pushing' and 'shaking hands', as well as complex recursive interactions like 'fighting' and 'greeting'. The results show that the performance of our system is superior to that of the previous systems using deterministic time intervals.
UR - https://www.scopus.com/pages/publications/77957933546
U2 - 10.1109/icpr.2008.4761316
DO - 10.1109/icpr.2008.4761316
M3 - Conference contribution
AN - SCOPUS:77957933546
SN - 9781424421756
T3 - Proceedings - International Conference on Pattern Recognition
BT - 2008 19th International Conference on Pattern Recognition, ICPR 2008
PB - Institute of Electrical and Electronics Engineers Inc.
ER -