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Hybrid Volume and Polygon Rendering with Cube Hardware

  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

14 Scopus citations

Abstract

We present two methods which connect today's polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube-4. The proposed methods allow mixing of both opaque and translucent polygons with volumes on PC class machines, while ensuring the correct compositing order of all objects. Both implementations connect the two hardware acceleration subsystems at the frame buffer. One shares a common DRAM buffer and one run-length encodes images of thin slabs of polygonal data and then combines them in the Cube composite buffer. In both realizations, we take advantage of the predictable ordered access to frame buffer storage that is utilized by Cube-5 and the rest of the family of volume rendering accelerators based on the Cube design.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH/Eurographics Workshop on Graphics Hardware
EditorsA. Kaufmann, W. Strasser, S. Molnar, B.-O. Schneider
PublisherThe Eurographics Association
Pages15-24
Number of pages10
ISBN (Electronic)1581131704, 9781581131703
StatePublished - 1999
Event1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, EGGH 1999 - Los Angeles, United States
Duration: Aug 8 1999Aug 9 1999

Publication series

NameProceedings - SIGGRAPH/Eurographics Workshop on Graphics Hardware

Conference

Conference1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, EGGH 1999
Country/TerritoryUnited States
CityLos Angeles
Period08/8/9908/9/99

Keywords

  • Cube architecture
  • Mixing polygons and volumes
  • Ray casting
  • Run-length-encoding
  • Volume rendering

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