@inproceedings{4db997fd985b446cb6b424150514ad3a,
title = "Hybrid Volume and Polygon Rendering with Cube Hardware",
abstract = "We present two methods which connect today's polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube-4. The proposed methods allow mixing of both opaque and translucent polygons with volumes on PC class machines, while ensuring the correct compositing order of all objects. Both implementations connect the two hardware acceleration subsystems at the frame buffer. One shares a common DRAM buffer and one run-length encodes images of thin slabs of polygonal data and then combines them in the Cube composite buffer. In both realizations, we take advantage of the predictable ordered access to frame buffer storage that is utilized by Cube-5 and the rest of the family of volume rendering accelerators based on the Cube design.",
keywords = "Cube architecture, Mixing polygons and volumes, Ray casting, Run-length-encoding, Volume rendering",
author = "Kevin Kreeger and Arie Kaufman",
note = "Publisher Copyright: {\textcopyright} ACM 1999; 1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, EGGH 1999 ; Conference date: 08-08-1999 Through 09-08-1999",
year = "1999",
language = "English",
series = "Proceedings - SIGGRAPH/Eurographics Workshop on Graphics Hardware",
publisher = "The Eurographics Association",
pages = "15--24",
editor = "A. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneider",
booktitle = "Proceedings - SIGGRAPH/Eurographics Workshop on Graphics Hardware",
}