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Interactive flowing of highly viscous volumes in virtual environments

  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usually requires complicated physical simulations. In this paper, we concentrate on the behaviors of highly viscous fluids, such as wax, lava, plastic, metal, chocolate, etc. We animate the smooth behaviors of viscous fluid based on a local 3D cellular automata. The dynamic changing volume data is rendered directly on a VolumePro board or texture mapping hardware to achieve an interactive speed.

Original languageEnglish
Title of host publicationProceedings - IEEE Virtual Reality 2003, VR 2003
EditorsJim Chen, Bowen Loftin, Ulrich Neumann, Haruo Takemura, Bernd Froehlich
PublisherIEEE Computer Society
Pages281-282
Number of pages2
ISBN (Electronic)0769518826
DOIs
StatePublished - 2003
Event2003 IEEE Virtual Reality, VR 2003 - Los Angeles, United States
Duration: Mar 22 2003Mar 26 2003

Publication series

NameProceedings - IEEE Virtual Reality
Volume2003-January

Conference

Conference2003 IEEE Virtual Reality, VR 2003
Country/TerritoryUnited States
CityLos Angeles
Period03/22/0303/26/03

Keywords

  • Animation
  • Computational modeling
  • Computer science
  • Equations
  • Fluid flow
  • Gravity
  • Ice
  • Solids
  • Testing
  • Virtual environment

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