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Interactive stereoscopic rendering of volumetric environments

  • Boeing
  • Stony Brook University

Research output: Contribution to journalArticlepeer-review

16 Scopus citations

Abstract

We present an efficient stereoscopic rendering algorithm supporting interactive navigation through large-scale 3D voxel-based environments. In this algorithm, most of the pixel values of the right image are derived from the left image by a fast 3D warping based on a specific stereoscopic projection geometry. An accelerated volumetric ray casting then fills the remaining gaps in the warped right image. Our algorithm has been parallelized on a multiprocessor by employing effective task partitioning schemes and achieved a high cache coherency and load balancing. We also extend our stereoscopic rendering to Include view-dependent shading and transparency effects. We have applied our algorithm in two virtual navigation systems, flythrough over terrain and virtual colonoscopy, and reached interactive stereoscopic rendering rates of more than 10 frames per second on a 16-processor SGI Challenge.

Original languageEnglish
Pages (from-to)15-28
Number of pages14
JournalIEEE Transactions on Visualization and Computer Graphics
Volume10
Issue number1
DOIs
StatePublished - Jan 2004

Keywords

  • 3D voxel-based environment
  • 3D warping
  • Antialiasing
  • Ray casting
  • Splatting
  • Stereoscopic rendering
  • Virtual colonoscopy
  • Virtual flythrough

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