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Interactive transfer function modification for volume rendering using pre-shaded sample runs

  • Stony Brook University

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

This paper describes a software-based method for interactive transfer function modification. Our approach exploits the fact that, in general, a user will rarely want to modify the viewpoint and the transfer functions at the same time. In that spirit, we optimize the latter by first fixing the viewpoint and then storing a list of pre-shaded, but uncolored, samples along each ray. Then, each time the RGBA transfer function is modified, the algorithm traverses the sample lists, colors the samples, and composites them along each ray until full opacity is reached. Since neither the expensive sample interpolation nor the shading are no longer necessary, we can obtain near-interactive framerates for a variety of datasets.

Original languageEnglish
Article number1167911
Pages (from-to)489-490
Number of pages2
JournalProceedings - Pacific Conference on Computer Graphics and Applications
Volume2002-January
DOIs
StatePublished - 2002

Keywords

  • Computer graphics
  • Computer science
  • Equations
  • Interpolation
  • Rendering (computer graphics)
  • Sampling methods
  • Skin
  • Skull
  • Taylor series
  • Transfer functions

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