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Interactive transfer function modification for volume rendering using compressed sample runs

  • Stony Brook University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

We describe a software-based method for interactive transfer function modification. Our approach exploits the fact that, in general, a user will rarely want to modify the viewpoint and the transfer functions at the same time. In that spirit, we optimize the latter by first fixing the viewpoint and then storing a compressed list of samples along each ray. Then, each time the transfer function is modified, the algorithm traverses the compressed sample lists, decompressing the runs and compositing the newly colored samples along each ray until full opacity is reached. Since the expensive sample interpolation and shading is no longer necessary, we can obtain near-interactive framerates for a variety of datasets, while our RLE-based compression of linearly varying sample runs helps keep the storage complexity down, with little decompression overhead. Decompression cost is reduced by storing decompression results in an on-the-fly constructed 2D table.

Original languageEnglish
Title of host publicationProceedings - Computer Graphics International, CGI 2003
PublisherIEEE Computer Society
Pages8-13
Number of pages6
ISBN (Electronic)0769519466
DOIs
StatePublished - 2003
EventComputer Graphics International, CGI 2003 - Tokyo, Japan
Duration: Jul 9 2003Jul 11 2003

Publication series

NameProceedings of Computer Graphics International Conference, CGI
Volume2003-January
ISSN (Print)1530-1052

Conference

ConferenceComputer Graphics International, CGI 2003
Country/TerritoryJapan
CityTokyo
Period07/9/0307/11/03

Keywords

  • Cache storage
  • Computer graphics
  • Computer science
  • Fourier transforms
  • Hardware
  • Interpolation
  • Light sources
  • Polynomials
  • Rendering (computer graphics)
  • Transfer functions

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