Abstract
3D virtual colonoscopy has recently been proposed as a non-invasive alternative procedure for the visualization of the human colon. Surface rendering is sufficient for implementing such a procedure to obtain an overview of the interior surface of the colon at interactive rendering speeds. Unfortunately, physicians can not use it to explore tissues beneath the surface to differentiate between benign and malignant structures. In this paper, we present a direct volume rendering approach based on perspective ray casting, as a supplement to the surface navigation. To accelerate the rendering speed, surface-assistant techniques are used to adapt the resampling rates by skipping the empty space inside the colon. In addition, a parallel version of the algorithm has been implemented on a shared-memory multiprocessing architecture. Experiments have been conducted on both simulation and patient data sets.
| Original language | English |
|---|---|
| Pages | 433-436 |
| Number of pages | 4 |
| State | Published - 1997 |
| Event | Proceedings of the 1997 IEEE Visualization Conference - Phoenix, AZ, USA Duration: Oct 19 1997 → Oct 24 1997 |
Conference
| Conference | Proceedings of the 1997 IEEE Visualization Conference |
|---|---|
| City | Phoenix, AZ, USA |
| Period | 10/19/97 → 10/24/97 |
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