TY - GEN
T1 - Inverse Rendering for High-Genus Surface Meshes from Multi-View Images
AU - Gao, Xiang
AU - Wang, Xinmu
AU - Wu, Xiaolong
AU - Li, Jiazhi
AU - Shi, Jingyu
AU - Liu, Yuanpeng
AU - Guo, Yu
AU - Song, Xiyun
AU - Yu, Heather
AU - Lin, Zongfang
AU - Gu, Xianfeng David
N1 - Publisher Copyright:
© 2026 IEEE.
PY - 2026
Y1 - 2026
N2 - We present a topology-informed inverse rendering approach for reconstructing high-genus surface meshes from multi-view images. Compared to 3D representations like voxels and point clouds, mesh-based representations are preferred as they enable the application of differential geometry theory and are optimized for modern graphics pipelines. However, existing inverse rendering methods often fail catastrophically on high-genus surfaces, leading to the loss of key topological features, and tend to oversmooth low-genus surfaces, resulting in the loss of surface details. This failure stems from their overreliance on Adambased optimizers, which can lead to vanishing and exploding gradients. To overcome these challenges, we introduce an adaptive V-cycle remeshing scheme in conjunction with a re-parametrized Adam optimizer to enhance topological and geometric awareness. By periodically coarsening and refining the deforming mesh, our method informs mesh vertices of their current topology and geometry before optimization, mitigating gradient issues while preserving essential topological features. Additionally, we enforce topological consistency by constructing topological primitives with genus numbers that match those of ground truth using Gauss-Bonnet theorem. Experimental results demonstrate that our inverse rendering approach outperforms the current state-of-the-art method, achieving significant improvements in Chamfer Distance and Volume IoU, particularly for high-genus surfaces, while also enhancing surface details for low-genus surfaces.
AB - We present a topology-informed inverse rendering approach for reconstructing high-genus surface meshes from multi-view images. Compared to 3D representations like voxels and point clouds, mesh-based representations are preferred as they enable the application of differential geometry theory and are optimized for modern graphics pipelines. However, existing inverse rendering methods often fail catastrophically on high-genus surfaces, leading to the loss of key topological features, and tend to oversmooth low-genus surfaces, resulting in the loss of surface details. This failure stems from their overreliance on Adambased optimizers, which can lead to vanishing and exploding gradients. To overcome these challenges, we introduce an adaptive V-cycle remeshing scheme in conjunction with a re-parametrized Adam optimizer to enhance topological and geometric awareness. By periodically coarsening and refining the deforming mesh, our method informs mesh vertices of their current topology and geometry before optimization, mitigating gradient issues while preserving essential topological features. Additionally, we enforce topological consistency by constructing topological primitives with genus numbers that match those of ground truth using Gauss-Bonnet theorem. Experimental results demonstrate that our inverse rendering approach outperforms the current state-of-the-art method, achieving significant improvements in Chamfer Distance and Volume IoU, particularly for high-genus surfaces, while also enhancing surface details for low-genus surfaces.
KW - adaptive rmeshing
KW - high genus surface meshes
KW - inverse rendering
KW - multi-views 3d reconstruction
UR - https://www.scopus.com/pages/publications/105042052174
U2 - 10.1109/3DV69130.2026.00041
DO - 10.1109/3DV69130.2026.00041
M3 - Conference contribution
AN - SCOPUS:105042052174
T3 - Proceedings - 2026 International Conference on 3D Vision, 3DV 2026
SP - 363
EP - 373
BT - Proceedings - 2026 International Conference on 3D Vision, 3DV 2026
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 13th International Conference on 3D Vision, 3DV 2026
Y2 - 20 March 2026 through 23 March 2026
ER -