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Mediators of physical activity between standard exercise and exercise video games.

  • Beth C. Bock
  • , Shira I. Dunsiger
  • , Joseph T. Ciccolo
  • , Eva R. Serber
  • , Wen Chih Wu
  • , Marie Sillice
  • , Bess H. Marcus
  • Lifespan
  • Columbia University
  • Medical University of South Carolina
  • Brown University

Research output: Contribution to journalArticlepeer-review

8 Scopus citations

Abstract

Objective: Exercise video games (EVGs) may offer an attractive, sustainable alternative or supplement to traditional modes of exercise. Understanding the psychosocial factors that influence the appeal of EVGs is important for improving the efficacy of video games as a method of promoting the uptake and long-term maintenance of physical activity. Methods: This study examined changes in psychosocial constructs from self-determination theory and self-efficacy theory as mediators of intervention efficacy among 189 healthy, sedentary adults randomized to 12-week programs of either EVGs or standard exercise (e.g., treadmill walking, stationary cycling) followed by 6 months of follow-up. The EVG group engaged in significantly more weekly minutes of moderate to vigorous physical activity (MVPA) at the end of treatment compared with the standard exercise group. Univariate and multivariate mediational models were used to examine theoretically derived psychosocial constructs as potential mediators of differential intervention effects. Results: Univariate mediational models suggest a significant indirect effect of treatment on MVPA outcomes through enjoyment, self-efficacy, stress management, depressive symptoms, and positive engagement (p < .05). Multiple mediational analyses confirm all the univariate results (p < .05), with the exception of enjoyment. Conclusions: Differences in the efficacy of EVG versus standard exercise interventions were mediated by several psychosocial constructs, suggesting that qualities specific to game play may enhance adherence to physical activity both in and outside of the laboratory environment.

Original languageEnglish
Pages (from-to)1107-1115
Number of pages9
JournalHealth Psychology
Volume38
Issue number12
DOIs
StatePublished - 2019

Keywords

  • adults
  • physical activity
  • self-determination theory
  • self-efficacy theory
  • video games

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